![]() Padding spinner found in both the Arrange Elements rollout and in the Pack UVs dialog.Threshold spinner in the Explode rollout Weld group.V spinners on the Transform/Display toolbar. And when working with disproportionate textures, setting the dimensions closer to each other in the editor can make it easier to work.ĭisplay Units as Pixels When enabled, the following spinners display as pixel units instead of generic units: Tip: When working with large textures, reduce the bitmap size for faster feedback. Lets you assign a fill pattern to selected faces. The color assigned to the background where the texture map isn't displayed. The color assigned to peeled clusters when Peel Mode is active. When on, lets you assign a distinctive color to coordinate clusters' boundaries that appears in the viewports. The color assigned to the Freeform gizmo. Specifies the color of selected UVW sub-objects. With a single vertex, the shared sub-objects are vertices. In most cases, the shared sub-objects are edges. When on, non-selected sub-objects shared by the current selection are highlighted in this color. Specifies the color of the UVW lattice lines. To change a color, click its swatch and use the Color Selector to choose a new one. Use these swatches to choose colors that work better for your specific map. With certain maps, the default colors may become difficult to see. Contains color swatches to customize the display of the UVW lattice.
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